ca7
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Post by ca7 on Oct 19, 2009 21:40:19 GMT -5
Right, well... I'm mostly here because Blackmoon mentioned the possibility of making some "Dōjin soft", as the supa-cool Japanerese kids call it. I have some experience in 2D graphics and this will motivate me to get serious, so, if you have any ideas for games and things, drop them here and I'll see what I can do.
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Post by Blackmoon on Oct 19, 2009 21:43:18 GMT -5
I have two. One's a 2d fighter (and I have flexible ideas on that), and the other is a Megaman style platformer. Whatcha think?
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ca7
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Post by ca7 on Oct 19, 2009 21:45:34 GMT -5
Fighter like Street Fighter? I know next-to-nothing on how those work, but I can figure it out.
Do you have plots, graphics, that sort of thing?
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Post by w3 on Oct 19, 2009 22:14:14 GMT -5
I have experience with programming. Admittedly, not much with graphics, but that's not too hard to learn. Most of what I know about fighters comes from David Sirlin's game balance articles.
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Post by Blackmoon on Oct 19, 2009 23:31:40 GMT -5
Plots I got. Some graphics. For the fighter, I had the whole thing about half-programmed, but as it was Visual Basic... yeah. But I could probably give you some- what the fuck was it called- quasicode? Protocode? Something like that. I can give you an idea of how it was supposed to run.
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ca7
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Post by ca7 on Oct 19, 2009 23:51:14 GMT -5
Pseudocode. Yes, let's see it.
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Post by Blackmoon on Oct 19, 2009 23:56:43 GMT -5
PSEUDOCODE. Fuck. Yes. That's the word. It's been a long time since Comp Sci.
The highly highly condensed pseudocode was as follows:
Start game Select character Allow player to switch characters, enter cheats, or start a match > Start the match Randomly select enemy character Compare character stats Faster character gets first turn (yes, it's a turn-based fighting game, TRULY I AM A MADMAN) First player takes an action >See if it misses/hits if it's an attack >If it hits, enemy takes damage First player's turn ends, other player's turn begins Repeat from "takes an action" until one character reaches 0 HP Divide up experience points (AHA IT'S ALSO GOT RPG STATS) >If there's enough to level up, increase character level Return to character select menu
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ex
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Post by ex on Oct 20, 2009 8:06:48 GMT -5
I have some experience with the old RPG Maker and with the Adventure Game Studio. Also with regular programming, but I haven't done this in years. Due to the RPG Maker stuff, I am pretty good with ripping and modifying existing graphics.
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ca7
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Post by ca7 on Oct 21, 2009 21:39:55 GMT -5
That's more of a game flow representation than pseudocode, Blackmoon, but I'll see if I can't whip something up.
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Post by JBridge on Oct 21, 2009 22:05:28 GMT -5
I'm a bit later here, but I have an idea for a shmup that might be possible and easy. It's here.
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Post by Blackmoon on Oct 21, 2009 23:07:01 GMT -5
Well, like I said, ultra-condensed. My proper pseudocode would've been ungodly long.
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ca7
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Post by ca7 on Oct 21, 2009 23:09:57 GMT -5
Fair enough. I'll see what I can do with OpenGL.
JBridge: You know that most top-down shooters have that upgrading thing, right? Well, hm... I could try to make it extensible, so that you can have the upgrade paths as a separate file. Really easy to mod. Hm. Interesting.
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Post by JBridge on Oct 22, 2009 9:58:20 GMT -5
Well, the upgrading thing is supposed to be really extensive and customizable. Have you ever played Tyrian? Edit: Also, I was thinking of getting TsundeRay to beta-test this game if or when we make it.
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Post by w3 on Oct 22, 2009 11:04:19 GMT -5
As a sidenote, I'm open for programming jobs.
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Post by JBridge on Oct 22, 2009 18:16:04 GMT -5
You program? Didn't know that.
What do you know?
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